On Apr 6, 2006, at 8:32 AM, Rob Cozens wrote:

Which is why all my progress bars calculate the number of iterations necessary to move the bar one position and update the thumbPosition only when it will change:

Interesting. I generally check the ticks and update based on that:

put ticks() + 10 into tTimer
repeat -- etc.
  if ticks() > tTimer then
    put ticks() + 10 into tTimer
    -- update progress indicator
  end if
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