On Apr 6, 2006, at 8:32 AM, Rob Cozens wrote:
Which is why all my progress bars calculate the number of
iterations necessary to move the bar one position and update the
thumbPosition only when it will change:
Interesting. I generally check the ticks and update based on that:
put ticks() + 10 into tTimer
repeat -- etc.
if ticks() > tTimer then
put ticks() + 10 into tTimer
-- update progress indicator
end if
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