Hi Eric,
Here's a quick example you can play with and modify as you like. It
isn't meant to be the be-all-end-all, it just illustrates the one app
structure idea I was promoting.
http://pdslabs.net/stacks/sampleApp.zip
Just unzip, double-click 'appSplash.rev' and away you go.
Phil
Erik Hansen wrote:
--- Phil Davis <[EMAIL PROTECTED]> wrote:
One common way to handle this is to organize
your app like this:
- the main app consists of the engine & your
splash screen stack only.
This keeps the executable small so it opens
quickly when the user starts
the app.
- the splash screen stack contains code that
opens the 'real' main part
of your app after the splash screen is visible.
In this way of organizing your app's structure,
the main part of your
app is a separate stackfile from the engine
part (the .exe or .app on
Mac), but that doesn't cause any problems for
execution. Many people on
this list recommend it (myself included).
this has been covered many times but so far
not with actual code. could anyone give
a coded example? my apps all have volatile
cards & groups - they may me cut - so putting
"on startup" in a card or group script is
not a possibility. wait... maybe a group
dedicated to "on startup" that is never
deleted...
anyway, i never quite understood where the
splash stack went after splashing.
maybe some real code would make the general
statements clear.
thanks,
Erik Hansen
[EMAIL PROTECTED] http://www.erikhansen.org
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