why can't RunRev use the last CodeWarrior version to build Rev 2.7 for OS9?

Probably because they used to use CW for everything, saw the change coming, and moved to *something else* to cover the most used platforms. This could involve a lot of customization of libraries and rewriting glue code.

Cross-platform engine building is not a trivial task. There's a lot to 'hook up'.

I would guess that the *something else* they make the engine with now would be an expandable, robust team-oriented system with modules to create code for different platforms/processors. I'm figuring that the OS9 module for *something else* was not available at the time they switched systems, and got the module late or had one developed.

In order to efficiently make and market a cross-platform product such as Rev, feature synchronization is very important. I've noticed there don't seem to be too many platform-specific problems lately - the problems seem to track over the Mac/PC void.

Using the OLD CodeWarrior now would be a maintenance nightmare. The Rev team need that "write once, use anywhere" thing too.

sqb


Mark,

why can't RunRev use the last CodeWarrior version to build Rev 2.7 for OS9? I am sure they bought the last CodeWarrior version for OS9 before the cancellation by Freescale. Is there any reason why they can't use that version?

Cheers
andre


--
stephen barncard
s a n  f r a n c i s c o
- - -  - - - - - - - - -
_______________________________________________
use-revolution mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to