Recently, Judy Perry wrote: >> use two or more players set to different filenames. Or use an imported >> audioclip and a player.
> Must they be external files then? Players reference external files. However, if you need the sound files to be internal, you could try importing audio-only files as videoClips. I just tried this on OSX and it works (not sure if this technique will work on Windows without QT). I used Trevor DeVore's technique of saving WAV files out of QuickTimePro as MOV files. In Rev I imported the MOVs as videoClips (File>Import As Control>Video File...). To control playback: play videoClip <clipName.mov> play stop videoClip <clipName.mov> I even tried this, which works here: play videoClip <clipName.mov> looping NOTE: For best results, it seems necessary to reference the clip by name, as opposed to number (ie videoClip 1). Playing and stopping a clip by number works Ok, but stopping a looping clip seems to fail unless you reference the clip by name. Remember, if you import media into your stack, all those assets get loaded into memory before you can use them -- you should be wary of this if you're importing large MP3 files or similar. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
