Geoff, et al:
Even stranger, making this slight adjustment fixes it:
on mouseUp
repeat 1000
put random(3) into z
add 1 to x[z]
There is something problematic involved in referencing a function
result as a variable inline in a statement. I have encountered
instances in other handlers where logic something like:
add functionY(aValue) to anotherVariable
get mod(functionZ(anotherValue),2)
send "doWhatUDo"&&functionX(value1,value2) to button buttonName
failed to produce the correct result. Generally, if not always,
evaluating the function into a variable and then referencing the
variable works. I've never tracked down the "why"; but the fix seems
to work reliably.
If anyone is curious, you might try:
add 1 to x[(random(3))]
add 1 to x[value(random(3))
add 1 to x[(value(random(3)))
add 1 to item (random(3)) of myCounter]
add 1 to item value(random(3)) of myCounter
add 1 to item (value(random(3))) of myCounter
Rob Cozens
CCW, Serendipity Software Company
"And I, which was two fooles, do so grow three;
Who are a little wise, the best fooles bee."
from "The Triple Foole" by John Donne (1572-1631)
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