You do NOT need a 600 Euro program such as Stitcher to make QTVR files via 3D apps.

1. Generate six 90 degree square images - n,s,w,e plus straight up and down. Think cube faces. 2. Stick these cube faces together as a QTVR file, using free or cheap software.

Windows - use Thomas Rauscher's Pano2QTVR <http://www.pano2qtvr.com/ >, free or 'pro' version. Mac - either Apple's free MakeCubic (you'll need to experiment with the order of the filenames) from <http://developer.apple.com/ quicktime/quicktimeintro/tools/> or for more control the $49 CubicConverter from <http://www.clickheredesign.com.au/cubicconverter/>.

Ian

On 12 Jul 2006, at 12:00, [EMAIL PROTECTED] wrote:

I've used both Bryce and Vue to create quicktime VR 3D scenes. They create the QTVR instantly, but at the expense of having significant distortion when the scene is rotated while viewing. Another way is to photograph the scene within Bryce or Vue taking still pictures at 60 degree rotations and stitching
them together in a stitching program.   I've used Apple's Quicktime VR
Authoring Studio to do this, but am planning to switch to Stitcher, which I understand can make spherical QTVR 3D scenes. Trevore Devore is the real expert in this media though. By the way, it would be well worth a look at Chipp Walters 3D work on http://www.altuit.com/webs/altuit2/vuelab/ FutureLab.htm, showing modeling that he did just with the Vue program. It's pretty amazing being able to do that just with the simple primitives that the Vue program provides (the man is talented). Such scenes, whether as still images or QTVRs, can easily
be imported into Revolution.
Steve Goldberg
www.medmaster.net
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