You do NOT need a 600 Euro program such as Stitcher to make QTVR
files via 3D apps.
1. Generate six 90 degree square images - n,s,w,e plus straight up
and down. Think cube faces.
2. Stick these cube faces together as a QTVR file, using free or
cheap software.
Windows - use Thomas Rauscher's Pano2QTVR <http://www.pano2qtvr.com/
>, free or 'pro' version.
Mac - either Apple's free MakeCubic (you'll need to experiment with
the order of the filenames) from <http://developer.apple.com/
quicktime/quicktimeintro/tools/> or for more control the $49
CubicConverter from <http://www.clickheredesign.com.au/cubicconverter/>.
Ian
On 12 Jul 2006, at 12:00, [EMAIL PROTECTED] wrote:
I've used both Bryce and Vue to create quicktime VR 3D scenes.
They create
the QTVR instantly, but at the expense of having significant
distortion when
the scene is rotated while viewing. Another way is to
photograph the scene
within Bryce or Vue taking still pictures at 60 degree rotations
and stitching
them together in a stitching program. I've used Apple's Quicktime VR
Authoring Studio to do this, but am planning to switch to
Stitcher, which I
understand can make spherical QTVR 3D scenes. Trevore Devore is
the real expert in
this media though. By the way, it would be well worth a look at
Chipp
Walters 3D work on http://www.altuit.com/webs/altuit2/vuelab/
FutureLab.htm, showing
modeling that he did just with the Vue program. It's pretty amazing
being
able to do that just with the simple primitives that the Vue
program provides
(the man is talented). Such scenes, whether as still images or
QTVRs, can easily
be imported into Revolution.
Steve Goldberg
www.medmaster.net
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