Hi all,

Well, I do name all my controls, because ofcourse it's a lot clearer to read
the code.

The thing I am working on now is a frame-border kind of object.
I design it in a 3D program slice into the right bits and import the images
into runrev where they get assembled. There is provision for different
states, like focused, unfocused, dimmed, dragEnter etc. There may also
be many different styles and substyles, which ofcourse have theire different states. So actualy the component is a grp of grps which contain grps which contain img's.

All these style grp's have basicaly the same setup, with the same names
for theire subgrps and subparts. Now I can treat each grp the same way
with the same code because the names of their subgroups/parts are all the same. So I only need the id of the enclosing grp to be very specific because id's are unique,
whereas in this setup the names are NOT different on PURPOSE.

That's the nice thing about unique id's combined with names which needen't be unique. With storing the unique id of the parent grp I can adress very specificly all parts in that grp although there might be tens or hundred of similar grps nested in other grps, which are nested in other grps. One id makes it very precise. Because of the unique id's I only need to store one ID istead of the whole chain of
names till I reach a unique part which might be several levels up
(img "left" of grp "focused" of grp "border" of grp "greenstyle" of grp "defaultStyles" of grp "styles" of grp "fieldFrame".
Instead of img "left" of grp id 1003)

Well sure the id's stay unique, but they are not safe because they get changed. This is a real nuissance. What I am doing now is only about 3 levels deep, so it is manageable altough now I need to insert code to check for duplicate names otherwise it might get screwed up completly. (Names might be changed on the fly)

I know I will get into situations where the number of levels get way beyond 3 and then it becomes very awkward. Also I believe this should be documented
somewhere 'cause it might waste people a lot of time.

I am also interested WHY this should happen. If you have stack A with 2 grp's and you clone the stack then the id's of the 2 grp's will stay the same but every control in the grp will get a new ID. If I clone the same stack A again I now have 2 cloned stacks which are identical that is to say all the ids of all controls in both cloned stacks are exactly the same and both differ from the original.
So Why?

Best wishes
Claudi
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