Greetings
This is my annual mailing on this topic. I won't bore you with why
I need to do this deprecated act, but I do.
Basically I need the pointer to refuse to move outside a rect, and
just 'bounce' against the edge. No recoil or anything fancy, just
stop until the user moves elsewhere with the rect. I had a script
that worked in a standalone in 1.1.1. It was inelegant, but
effectively. It became painfully slow and jerky in 2.x.
Hi David,
basically, this modified version of the script works:
on mouseMove X,Y
if the hilite of button "constrain" is true then
put the rect of fld "container" into Fred
put min (item 3 of Fred , max (item 1 of Fred, X)) into X
put min (item 4 of Fred , max (item 2 of Fred, Y)) into Y
get the globalloc of (X,Y)
set the screenMouseLoc to it
end if
end mouseMove
but it is *incredibly* slow on OSX (not tried on Windows). I'm not
quite sure what it is that's slowing this down - does setting the
ScreenMouseLoc send a MouseMove message itself? There's bound to be a
better way of doing this?
--
Phil Jimmieson [EMAIL PROTECTED] (UK) 0151 795 4236 (Mobile) 07976 983164
Computer Science Dept., Liverpool University, Ashton Building, Ashton Street
Liverpool L69 7ZF http://www.csc.liv.ac.uk/~phil/
I used to sit on a special medical board... ...but now I use this ointment.
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