Greetings

This is my annual mailing on this topic. I won't bore you with why I need to do this deprecated act, but I do.

Basically I need the pointer to refuse to move outside a rect, and just 'bounce' against the edge. No recoil or anything fancy, just stop until the user moves elsewhere with the rect. I had a script that worked in a standalone in 1.1.1. It was inelegant, but effectively. It became painfully slow and jerky in 2.x.


Hi David,
basically, this modified version of the script works:

on mouseMove X,Y
  if the hilite of button "constrain" is true then
    put the rect of fld "container" into  Fred
    put min (item 3 of Fred , max (item 1 of Fred, X)) into X
    put min (item 4 of Fred , max (item 2 of Fred, Y)) into Y
get the globalloc of (X,Y)
    set the screenMouseLoc to it
  end if
end mouseMove


but it is *incredibly* slow on OSX (not tried on Windows). I'm not quite sure what it is that's slowing this down - does setting the ScreenMouseLoc send a MouseMove message itself? There's bound to be a better way of doing this?
--
Phil Jimmieson  [EMAIL PROTECTED]  (UK) 0151 795 4236  (Mobile) 07976 983164
Computer Science Dept., Liverpool University, Ashton Building, Ashton Street
Liverpool L69 7ZF              http://www.csc.liv.ac.uk/~phil/
  I used to sit on a special medical board... ...but now I use this ointment.
_______________________________________________
use-revolution mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to