Howdy Graeme,

On Aug 23, 2006, at 21:34, Graeme Harlick wrote:

How and where would I put the code so that the points don't get lost going from screen to screen, and also what code would I use to set variables so that users can explore freely and find hidden areas non-sequentially?


No worries! One way would be to declare a global variable at the top of each card's script that needs to access your points. By convention, you would name the variable starting with a letter "g" (for global). For example:

At the top of  your stack script:

global gUserPoints

Then in your on preOpenStack handler or on openStack handler:

put 0 into gUserPoints

If you store the values away somewhere when they exit and come back into the game, you can set a different value into your variable:

put pointsSoFar into gUserPoints

Then, at the top of each of your card scripts that need to access this variable again use:

global gUserPoints

So the user now does something on this card to earn 10 additional points:

add 10 to gUserPoints

You get the point....

--gordy
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