Dar Scott wrote: > > On Sep 30, 2006, at 8:05 PM, J. Landman Gay wrote: > >> However, if I let the loop run at its natural speed, I get a bunch of >> blank snapshots, either because the content isn't fully loaded before >> the script continues, or because the screen isn't refreshing (I can't >> tell which.) I need a way to force the loop to wait until the player >> is fully loaded, and also something that will refresh the screen so >> that a snapshot has something to take a picture of. > > Just wild ideas that might have to be combined with other things: You > can try a wait. You can change the loop to a send cycle. You can do > something that directly depends on the content being loaded.
Tried all varieties of "wait" but they didn't work. I'd thought of doing a "send" cycle but was hoping not to have to rewrite if anyone can think of anything else. Might have to do it though.
I also tried to set the currentTime of the movie to the duration, which would force it to load in its entirety. Didn't work. That's one reason I think it may be more of a refresh problem than a loading problem.
-- Jacqueline Landman Gay | [EMAIL PROTECTED] HyperActive Software | http://www.hyperactivesw.com _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
