Hi Greg,

It is true that Director has some out of the box features that makes it easier to create things without coding. First of all the metaphor is quite different. Director is a timeline tool, that allows "tweening". You can set Keyframes for the objects and let director perfor the transition from one state to the other along the timeline. This is useful for a basic level of things you might want to do.

Later, I'd like to get more game-like in the genres of the classic "King's Quest" adventure style, as well as more action-based 2D games along the
lines of a side-scroller.

When it comes to scripting games Director isn´t much more helpful than any other tool you can get (even though the ability to tween is a plus for Director here too). You will still need to set up your game logic, deal with writing collision detection routines, AI and even motion of your sprites. In other words you will need to tacle lots of math and logic. I am trying my best to reduce the pain involved with AE and I think I did quite a good job on the way until now. Given that you do not like the Javascript like Syntax in Director (the last version I own is a copy of MX 2004. It could use both JavaScript and Dot syntax ). Revolution is a good choice for the type of games you want to make. Easier even in combination with AE.

The downside of Director (At least up to MX 2004) is: It doesn´t look native. Nagging exit screens. Less supported platforms. No universal binaries. Far more expensive. More Resource hungry.

Downsides of Rev: No flash support. No multichannel Audio Clips. No tweening.


It sure would be nice if there existed some video tutorials showing how to do either of these things on either platform. Then, an objective opinion
could easily be performed by potential purchasers of either software.

I can not help with the Director part of this. However you might want to download the free set of tutorials I wrote:

http://www.derbrill.de/tutorials_e.html

Also if you run a trial of Revolution at the moment you might want to trial AE as well:

http://www.runrev.com/section/revselect/arcadeengine/downloads/ae201.zip

It comes with a self contained Documentation stack that might be helpful.

I've casually investigated Malte's
arcade engine, but that is not exactly everything I would need to emulate some of Director's
"built-in" functionality.

Eager to learn more here. What do you miss?

All the best,

Malte


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