Hi Mark,

You could have a look at http://www.fourthworld.com/embassy/articles/ scriptstyle.html where Richard wonderfully explains many things about that: "You go back to it six months later to add new features or better error-checking, and you have no idea what you were doing. It's spaghetti code"

I always prefix local variables with a "t" (as globals with a "g", scripts variable with a "l", constants with a "k" and custom props with a "u") and always use meaningful names. If you use precise naming conventions falling within the scope, it becomes very consistent... and help a lot later.
Here is one I use that you will not find in the above article:
When a handler calls another handler or a function I put a special and short comment at the end of the line to tell me where is this handler or function (I have projects with thousands lines of code that use many libraries and independent stack files and if I had not this reminder I would spent my time searching all around.
But I would understand that people don't agree with this ;-)

Le 24 oct. 06 à 15:37, Mark Swindell a écrit :

Eric, I'll try to get into this habit if it's considered good form, but since I already use the gGlobal convention, I can identify local variables easily enough. If there's no g in front, it's local, and by context it's a variable, no? Where does it become problematic in interpreting undeclared locals?

PS. You are right: context should be enough to distinguish any variable:
put the formattedWidth of me div  the width of me into scale
Unfortunately, scale is Linux property of EPS objects within Rev...
Using tScale, you have not to ask yourself ;-)

HyperCard allowed to not declare local variables (actually did not accept local variables declarations) and MetaCard took it up.
But in most programming languages, all variables must be declared.
I think it's clearer.

Best Regards from Paris,
Eric Chatonet
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http://www.sosmartsoftware.com/    [EMAIL PROTECTED]/


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