JBV-

Clearly there is some level of "open"-ness.  If you check out Bill's post in
the forum he's done the development..he just needs someone to help with the
documenation/sample code and QA.  The iGame3d api is huge and needs some
dedicated individual to provide some elbow grease to make it happen in the
community.

--
cb

On 11/22/06, jbv <[EMAIL PROTECTED]> wrote:

Hi all,

>
> Is anything constructive going on between Revolution Ltd and iGame3D or
just
> silence?..
>

once again, this kind of discussion is a blatant demonstration of the kind
of dead-end
the Rev community  is "trapped" into (yes, I'm using these "strong" words
on
purpose) : waiting endlessly for things to happen in many domains...

and once again, it's a plea for a (more or less) radical change in Rev, to
a more open
structure that allows independent coders to add functions and language
elements to
the engine... If that was the case, we would have had such sophisticated
tools as
antialiased vector graphics and 3D graphics (both can be handled by one
single
interface to openGL), pdf conversion, etc etc

I for one was deep into interfacing Rev with openGL circa 2003-2004 and
could
have spent several weeks (or even months) on such a Rev enhancement...
and I know I'm not the only one on this list...

too bad all the time spent ranting on this list about Rev missing features
can't be
used to code those features instead...

JB

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