JBV- Clearly there is some level of "open"-ness. If you check out Bill's post in the forum he's done the development..he just needs someone to help with the documenation/sample code and QA. The iGame3d api is huge and needs some dedicated individual to provide some elbow grease to make it happen in the community.
-- cb On 11/22/06, jbv <[EMAIL PROTECTED]> wrote:
Hi all, > > Is anything constructive going on between Revolution Ltd and iGame3D or just > silence?.. > once again, this kind of discussion is a blatant demonstration of the kind of dead-end the Rev community is "trapped" into (yes, I'm using these "strong" words on purpose) : waiting endlessly for things to happen in many domains... and once again, it's a plea for a (more or less) radical change in Rev, to a more open structure that allows independent coders to add functions and language elements to the engine... If that was the case, we would have had such sophisticated tools as antialiased vector graphics and 3D graphics (both can be handled by one single interface to openGL), pdf conversion, etc etc I for one was deep into interfacing Rev with openGL circa 2003-2004 and could have spent several weeks (or even months) on such a Rev enhancement... and I know I'm not the only one on this list... too bad all the time spent ranting on this list about Rev missing features can't be used to code those features instead... JB _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
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