Hi Bridger,
You don't need to lock moves and set the lockMoves as well. They do
the same.
I ran the following script:
on mouseUp
set the loc of graphic "Green" to 20,20
set the loc of graphic "Red" to 20,60
lock moves
move graphic "Green" to 200,2 in 2 secs
move graphic "Red" to 200,60 in 2 secs
unlock moves
end mouseUp
and expected the two graphics to start moving at the same time, after
executing the unlock moves command. This didn't happen. Instead, the
first graphic moves after two seconds, then the script waited 2
seconds before moving the second graphic.
The documentation says:
"The time specifies a total time for the move to take from start to
end, in milliseconds, seconds, or ticks."
but this is definitely not what is happening. I am sure that this is
a bug, either in the Rev engine or in the docs.
Eric's suggestion to move without waiting works for me:
move graphic "Green" to 200,2 without waiting
move graphic "Red" to 200,60 without waiting
Just make sure to set the moveSpeed if you want the graphics to move
faster or slower.
Best,
Mark
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Op 9-dec-2006, om 8:51 heeft Bridger Maxwell het volgende geschreven:
Hey,
From the way the documentation reads, I would think that setting
the lock
moves to true, issuing a few move commands, and setting the
lockmoves to
false would start the move commands on all the objects at the same
time.
But I can't get it to work that way. Here is my script:
lock moves
set the lockMoves to true
repeat with z = 1 to 10
put "Contact" & z into vObj
---Here is where I had a lot of script to calculate newLoc
move btn vObj to newLoc
end repeat
unlock moves
set the lockMoves to false
When I run that they each move one after the other. They do not
start at
the same time. Not only that, but it takes up time as if it is
moving, but
I don't actually see the animation. I made a simpler test script
with only
two buttons and without a repeat loop and got the same result:
on test
if the loc of btn "Move1" is the line 1 of the tooltip of btn
"Move1" then
put the line 2 of the tooltip of btn "Move1" into loc1
else
put the line 1 of the tooltip of btn "Move1" into loc1
end if
if the loc of btn "Move2" is the line 1 of the tooltip of btn
"Move2" then
put the line 2 of the tooltip of btn "Move2" into loc2
else
put the line 1 of the tooltip of btn "Move2" into loc2
end if
lock moves
move btn "Move1" to loc1
move btn "Move2" to loc2
unlock moves
end test
Because I can't use the lockmoves, I am just making it move without
waiting. Does this mean there is a bug, or am I just doing it wrong?
TTFN
Bridger
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