This is for anyone who knows about midi:

1) I need a midi file to trigger events in Revolution. Is putting the midi file into a player and then using callbacks the only way? If so, is there some formula where I can tell exactly what callback number is associated with what note? I am trying to figure it out using tempo in the midi file and timescale in the player. So if tempo is 60 beats per minute and the timescale of the player is 600, then at the end of the 60th beat, a minute should have passed and therefore the callback number would be 600 * 60 or 36000, but it isn't working out that perfectly. Maybe tempo in midi or callbacks in Revolution are not entirely exact?

2) Running midi in a player burns up the cpu. Just having a tiny 20K midi file in the player and not even playing spikes up Revolution's use of the cpu to 35% in Activity Monitor, the Apple applications in the Utilities folder. Then playing the midi file is also more intensive on the cpu than playing a sound file. The app that I am writing will be used with a laptop, often on battery power, so this is a crucial issue. What is the cpu doing with a dormant midi file that is so difficult and crucial so as to use 35% of the cpu? Is this a Quicktime bug, Revolution bug?

3) Is it always a midi FILE that has to play? One thing I need is a click that plays endlessly at a specific tempo. I am creating the click by making a midi file that uses one of the Drum instruments. But of course the file runs out eventually and I have to loop it and there is inevitably a jerk. Is there any way to not use a file at all and just play a note over and over at a certain tempo? (I know I could just skip midi altogether and play a tiny sound file over and over, but I'd like to stick to midi for some other reasons.)

4) I know very little about midi. Is there anyone out there who could help me with my project?

Thanks
Fred Moyer
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