Mark, thanks for your thoughts. I'm already working with a 2592x1728 pixel (36"x24" @ 72 pixel per inch) sized stack as a drawing pad, and am trying to figure out a method of moving around either with scroll bars or a hand, and probably some zooming in and out capability. Even drawing with Rev appears to be a little strange; doing it with objects rather than painted lines. Not so obviously, once getting accustomed to this approach, it really makes for a far better documented drawing, with quantities and sizes available for material take-offs; just a slightly different mind-set.

If anyone on the list has explored programs that do these sorts of things, I'm all ears!

TIA,

Joe Wilkins

On Jan 2, 2007, at 3:19 AM, Mark Powell wrote:

Hi Joe

You might also consider the strategy of creating/maintaining the vectors
in an oversized stack, say 2000 x 3000 pixels in size, then exporting
cards as needed as GIF, JPG or whatever file format your program can
scale, print, or otherwise consume.  (See the export command in the
docs).  If you need a more easily viewable image in your native Rev
stack, I can imagine a scheme where you create thumbnails for viewing
within Rev.  However, not sure how you would go about having a more
easily *manipulable* (scroll-free) image in Rev.  There is no zoom-in
capability, ala Illustrator or Photoshop.

Mark

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joe Lewis
Wilkins
Sent: Monday, January 01, 2007 1:08 AM
To: How to use Revolution
Subject: Re: Hairlines and Scaling

Thanks for your response, Scott.

I suppose one method for me to achieve this effect will be to print my
output at a 50% magnification. This would reduce one pixel lines to half
a pixel. Of course this means that the objects themselves will have to
be drawn at twice their size in order to produce an accurately scaled
drawing. Using one of my other programming languages I was able to do
Hairlines; whether they were 1/2 pixel width or not, I'm not sure; but
they looked narrower. FYI, I'm planning to write a program that can be
used to create shop drawings of a manufacturer's product by providing
digital input, rather than having to actually draw the items. Once I've
figured out how to do this it will reduce the time to produce these
drawings, properly label and date everything to minutes instead of the
days it now takes; even using CAD systems.

Again, thanks,

Joe Wilkins

On Dec 31, 2006, at 11:36 PM, Scott Rossi wrote:

Recently, Joe Lewis Wilkins wrote:

Has anyone developed a method of giving graphic objects' lines a
thickness less than 1 pixel in size? Also, a method of assigning
other than 72 pixels per inch; preferably 192?

Rev cannot natively display a "true" line object less than 1 pixel in
thickness since it does not currently support sub-pixel positioning,
but even then, all you might wind up with is a blurred line that
occupies more than 1 pixel in thickness.  Are you perhaps trying to
create a scalable display or something else?

The only way I can think of to accomplish something like this is to
use an image that has space around the line that will antialias when
scaled.  Not sure if this helps.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
-----
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com


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