Hi Dave,

Why not use time rather than distance? If the move was done within 200 milliseconds (or whatever is suitable), debounce. That way, you can keep the changes even when 1 pixel away but the mouse left down long enough.

Alternatively, you could have the rule that this debouncing only applies to mouse movements. If I use the arrowkeys to move the selectedobject by one pixel, then no debouncing takes place.

Marielle

On 26 Feb 2007, at 12:27, Dave wrote:

Hi,

No, not yet. I'm not sure what the best method of "de-bouncing" would be in this case. If anyone would care to make some suggestions then we can talk about the various merits, decide which is the best and I'd be happy to put in a enhancement request.

All the Best
Dave


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