On Mar 21, 2007, at 4:32 AM, J. Landman Gay wrote:


Richard and I have been looking at this offlist. I've written Dave
privately, but just to update everyone here, this is what we found:

1. There is a problem with PNGs for some reason. The export command
fails after a certain number of itertations. In Dave's stack, this is
#289. If you change the export type to GIF or JPEG (or maybe some of the others we didn't try) then there is no error after any number of iterations.

2. The memory leak is significant, but it only occurs in the IDE. It
isn't an engine problem.  When running the same script in the MC IDE or
as a standalone, there is no memory leak.

Therefore, Dave can probably work around the issue by changing his
export format to something other than PNG, and limiting his tests in the
IDE to fewer repetitions. When run as a standalone, it should be fully
functional without any leaks for any number of iterations.

I have submitted a bug report for Dave about this, and will update it
with this info. The bug number is #4558. Gotta thank Richard for some
heavy-duty sleuthing on this one.

--
Jacqueline Landman Gay         |     [EMAIL PROTECTED]
HyperActive Software           |     http://www.hyperactivesw.com



It's a shot in the dark but could this memory leak be somehow related to the fact that the PaintCompression property in Rev IDE is set to "PNG" while in MC IDE and in bare engine it's set to "RLE" ?

If you still have the "testing" handler that exposes the memory leak this can be easily tested by setting PaintCompression to "RLE" in Rev IDE.


best regards
Tariel

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