Mark Wieder wrote:

Globals are what I usually think of as the way people start out using
variables until they learn better ways.

This raises the central question:

  If using globals are to be seen as a Very Bad Thing,
  why is it that some of the world's most experienced programmers
  keep designing languages that support them?

:)

Nearly any attribute of any entity can have both good and bad effects. I believe the same is true for global variables. While I agree with every point you made, most of them also apply to custom props and some can even be helpful features of globals.

I tend to agree that HyperTalkers are especially prone to using globals in places where alternatives may do more for them. But in HyperCard that's all they had, there were no custom properties or script-local variables. Who could blame the Bedouin for not knowing how to swim?

But on balance, I believe there's a good reason most languages have globals in their design. When you need 'em, you need 'em.

The tough part is knowing when you need 'em.


Maybe some brave soul with time on their hands can fill in this matrix:


                     Best For...       Not So Good For...
                    -------------     --------------------
          Globals

           Locals

    Script-Locals

Custom Properties



If anyone wants to take a stab at something like that I'll gladly post it at revJournal....

--
 Richard Gaskin
 Managing Editor, revJournal
 _______________________________________________________
 Rev tips, tutorials and more: http://www.revJournal.com
_______________________________________________
use-revolution mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to