>> I am sure that this problem has been solved many times but I am >> just playing with runrev right now and am experiencing some >> difficulty.
> The playStopped message works only with player objects, not with the > play command. Actually the docs state that playStopped works with audioClips and a quick test here does indeed confirm this (v2.7.4 OSX) Perhaps you did not place your playStopped handler so it would operate as part of the message hierarchy. The playStopped message is apparently sent to the audioClip being played, so it would be best to place the handler in the card script or stack script. What I did: [button script] on mouseUp play audioClip 1 end mouseUp [card script] on playStopped theClip answer "done!" end playStopped You can also accomplish the above using a "wait" within the button script: on mouseUp play audioClip 1 wait until the sound is "done" with messages -- ALLOW OTHER EVENTS answer "done!" end mouseUp Note that both of these techniques may introduce a brief pause between playback of clips. You may want to try a multi-player set up of loading sounds into alternate player objects and starting/stopping each to minimize any delay, if seamless playback is something you're after. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
