Hi,

The problem is that one day you will be changing your stack and not doing anything with the GM and then suddenly *BANG* all your objects will disappear off into the land of nod! They will still be in the stack but their positions will be wild values like Top, Left = 25467,9456 and the only way to get the objects back inside the stacks display area will be to delete all geometry on all objects and then manually set their coordinates back inside the visible stack area again. If you have a lot of objects this can take a *long* time and is especially annoying if you have spent ages getting all the positions "just-right".

Having being burnt like this a few times, I, along with most others that have been using RunRev for a while don't go near the GM. It's just not worth the risk.

If you *must* use GM you could at least protect yourself a bit by adding some code like this to each object:

if the cpGMSaveRect of me = empty then
put the rect of me into the cpGMSaveRect of me
end if

Then run this once for each object once you have got all the positioning right. At least then, if and when the GM goes Beswick you can restore the original rectangle easily enough.

Just using GM and trusting it without question is like playing Russian Roulette!

All the Best
Dave

On 19 Apr 2007, at 14:14, Christian Langers wrote:

Merci beaucoup Eric !

Well I found a way to combine the GM and scripting (I read your tutorial...)

Well, I think the GM is good enough for minor use / basic things... and scripting stays the best way...



Greets,

Christian




Début du message réexpédié :

De : Eric Chatonet <[EMAIL PROTECTED]>
Date : 18 avril 2007 15:47:47 GMT+02:00
À : How to use Revolution <[email protected]>
Objet : Rép : scaling and positioning proportionally an object at the same time
Répondre à : How to use Revolution <[email protected]>

Bonjour Christian,

Le 18 avr. 07 à 15:18, Christian Langers a écrit :

Hello,

I try since hours to do this :

I have an image (photo) on a stack which scales to the right and down on resizing the stack (via Geometry Manager); I have a graphic (rectangle) placed at a precise location on the image (the user selects a portion of the image to hilite something on it);

Now I want that when the user resizes the window the graphic scales and moves (up/down) proportionaly to the image , so that the rectangle grows and shrinks with the image hiliting always the same portion of the image (e.g. an eye of a face); I hope you follow (it's difficult to explain this in English)...

I tried to use the GM in REv, but ...brrr... the graphic jumps away from its original position when resizing...
So... please ! Heeeelp... This is getting me on my nerves ;-)
Thanks for any suggestions or solutions...

Christian
from Luxembourg

Actually don't trust the Geometry Manager and prefer to write your own routines in a resizeStack handler ;-)
Here is, for instance, an excerpt from such a handler:

on resizeStack pNewW,pNewH,pOldW,pOldH -- note params passed by Rev ;-)
  global gPrefs
  -----
if gPrefs["uAdds"] then ProportionalWResize the long name of img "ToolbarShadow",pNewW,114 else ProportionalWResize the long name of img "ToolbarShadow",pNewW,0
  pass resizeStack
end resizeStack

And:

on ProportionalWResize pObj,pNewW,pDelta
  local tRect
  -----
  put the rect of pObj into tRect
  put pNewW - pDelta into item 3 of tRect
  set the rect of pObj to tRect
end ProportionalWResize

Of course, the above example is simple and, sometimes, it might appear more tricky... But actually, Rev allows to script any complex resizing in any case ;-)
Good luck!

Best regards from Paris,
Eric Chatonet.
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