A lot of coders I know are moving to the Open Source world for the simple fact that they can fix it. One case: Seeing RunRev lacking certain 'facilities' (3D was high on his list, and yes, I am aware of the plugin from igame3D) he couldn't believe that a modern 'language' didn't have it built in and wasn't about to 'write an external' for something that should have been 'internal'.

I don't mind having plugins available to enhance something. And I know that many of the plugins available for Rev were created by folks on this list, often to make their own lives easier and later, shared with us as a community, or available for sale from independent developers. I've finally just installed my first one :-)

This makes more sense to me than Open Source. There is a definitive command structure, and responsibility structure, and while things don't always flow exactly as one person might wish, they do flow and it does work.

The whole issue of GUI's comes to mind, as well. Folks created various user interfaces for how we use Revolution (I use the Metacard interface personally). This doesn't mean they are Open Source. Nor does it mean that Revolution itself should be. They simply add functionality to Rev, and a person could easily just use Rev without ever knowing that plugins or other GUI's even exist.

The primary product remains solid as a commercial software product, as it should be.

Shari
--
Windows and Macintosh shareware games
BIackjack Gold
http://www.gypsyware.com
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