Brent Anderson wrote:
Hello.

For perhaps an even better effect, you could have a slight gradient on the rings themselves. By Doing so, the rings would achieve a slight amount of depth making them even more realistic.

One simple thing you can do in the code to move the effect toward this is:

on resetRing
  ...
  set height of pRing to 30 -- existing line of code
  set lineSize of pRing to 8 -- my inserted line
  ...
end resetRing


on ripple
  ...
  set rect of pRing to tRect -- existing line of code
  put lineSize of pRing into x -- my inserted line
  set lineSize of pRing to x+1 -- my inserted line
  ...
end ripple


I really should be working... but it's Scott's fault. His visual things are way too seductive. :o)

Phil Davis



Either way, very well done. Very cool effect.

Thanks,
Brent Anderson

On Jun 12, 2007, at 2:09 AM, Scott Rossi wrote:

Just for fun, here's a little experiment that duplicates an old Flash trick of creating a simple ripple effect in an image, like random drops hitting a
water surface and expanding outward.  The effect is accomplished by using
two images, one in front, one in back which is slightly enlarged, and three
oval graphics which act as masks to show the underlying image.

I've always wanted to do this in Rev but was unable to accomplish the effect
until the ink effects were updated in the engine (requires Rev 2.7 or
later).

In your message box:

 go url "http://www.tactilemedia.com/download/ripple.rev";

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia & Design


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