Brent Anderson wrote:
Hello.
For perhaps an even better effect, you could have a slight gradient on
the rings themselves. By Doing so, the rings would achieve a slight
amount of depth making them even more realistic.
One simple thing you can do in the code to move the effect toward this is:
on resetRing
...
set height of pRing to 30 -- existing line of code
set lineSize of pRing to 8 -- my inserted line
...
end resetRing
on ripple
...
set rect of pRing to tRect -- existing line of code
put lineSize of pRing into x -- my inserted line
set lineSize of pRing to x+1 -- my inserted line
...
end ripple
I really should be working... but it's Scott's fault. His visual things are way
too seductive. :o)
Phil Davis
Either way, very well done. Very cool effect.
Thanks,
Brent Anderson
On Jun 12, 2007, at 2:09 AM, Scott Rossi wrote:
Just for fun, here's a little experiment that duplicates an old Flash
trick
of creating a simple ripple effect in an image, like random drops
hitting a
water surface and expanding outward. The effect is accomplished by using
two images, one in front, one in back which is slightly enlarged, and
three
oval graphics which act as masks to show the underlying image.
I've always wanted to do this in Rev but was unable to accomplish the
effect
until the ink effects were updated in the engine (requires Rev 2.7 or
later).
In your message box:
go url "http://www.tactilemedia.com/download/ripple.rev"
Regards,
Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
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