Hi,
Further to the problems I was having with Opening a Library stack
from within a function inside the same library. I found that having a
player object inside the stack caused RunRev to Crash when the "go
stack" command is executed. The object I removed had a fileName set,
when I re-created the player it was empty of course. The "go stack"
command then worked ok. However, upon extending the function with the
code below, it seems the crash is back! As soon as the line:
set the fileName of player "PlayerThumbnail" of me to
theMovieFilePathName
is executed, RunRev crashes with and unexpected quit.
Here is the code i added:
breakpoint
put the short name of this stack into myCallingStack
show me
go stack the (short name of me)
set the fileName of player "PlayerThumbnail" of me to
theMovieFilePathName
The file is valid and plays find in another player object.
Any ideas on how to work around this?
Thanks a lot and All the Best
Dave
On 18 Jun 2007, at 20:10, Dave wrote:
I'll give it a go, but here's something that's strange! I had one
Player Object in the stack (which I added) if I delete the player
the stack opens ok. If not then I get a crash. There is no script
attached to the player object.
Weird!
Why should having a player in a stack cause a Crash?
All the Best
Dave
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