Hi,

I have a stack with a player object and am image object. I am trying to capture fames from a movie. I want to play the movie for the one frame, then copy that one into the Image Object/ The following function does this job, however only the first frame is captured, e.g. it looks like the put myImageData into image "ImageThumbnail" does not work after the first image has been set.

I've had this before and found that the "always buffer" property has to be set correctly for it to work. However, as far as I know, the "always buffer" on the Player object should be set to true, but when I do this RunRev Crashes. Why is this?

Again, something that should have taken a few minutes to do is taking up way too much time. Seems like as soon as a I string a few "exotic" objects together and try to do something that should be possible, get 95% of the way there and then RunRev crashes in some strange manner and I spend at least double the amount of time trying to fix it!

How can I get this to work? Why is "always buffer" causing such a problem?

Anyway, the function is copied below, it works fine if:

always buffer = true on Player Object
always buffer = false on Image Object

But since I can't set "always buffer" on the Player (since it crashes RunRev) it only copies the first frame into the image object.

Anyone with any ideas I'd be really grateful.

Thanks a lot
All the Best
Dave

------------------------------------------------------------------------ ------------
--
--  PDFGetFrameThumbnail
--
------------------------------------------------------------------------ ------------
function PDFGetFrameThumbnail theFrameNumber
  local myCurrentTime
  local myImageData
  local myFrameRect
  local myWindowID

  --
  --  Set up the Rectangle for the Player Frame
  --
put the rect of player "PlayerThumbnail" of card 1 of me into myFrameRect
  put the windowID of this stack into myWindowID

  --
  --  Calculate the Position in the Movie
  --
  put theFrameNumber * 24 into myCurrentTime
set the startTime of player "PlayerThumbnail" of card 1 of me to myCurrentTime set the endTime of player "PlayerThumbnail" of card 1 of me to (myCurrentTime + 1) set the playSelection of player "PlayerThumbnail" of card 1 of me to true
  start player "PlayerThumbnail" of card 1 of me

  --
  --  Grab the Frame
  --
  set the alwaysBuffer of the templateImage to false
  put empty into myImageData
export snapshot from rect myFrameRect of window myWindowID to myImageData as JPEG
  put myImageData into image "ImageThumbnail" of card 1 of me

  return myImageData
end PDFGetFrameThumbnail



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