Hi!

here are few more examples of "recreational" programming with Rev :-).

One stack is an experiment to see whether the well known "game of chaos" where seemingly random process creates a deterministic outcome (sierpinski fractal) produces similar results for any configuration of points or just for the triangle. It turned out that for shapes other than triangle it produces random clouds of points, so the triangle is "special". It is also an alternative "random" way to draw a line between any two points in space. You can draw and see these fractals and clouds there:
go stack URL "http://ekoinf.net/chaos_game2.rev";

Another stack was an attempt to reproduce a few graphic algorithms in Revolution. For water ripples (like in java applet at http://www.neilwallis.com/java/water.html ) Revolution engine unfortunately was too slow. But for the fire effect it performed reasonably fast for small images (100x100 pixels). So I created a completely useless stack where one can load any picture which is then automatically resized to 100x100 and used as a cooling map for fire algorithm so that animated burning fire patterns emerge in a small 100x100 image area nearby.
go stack URL "http://ekoinf.net/fire3.rev";

When loaded it contains 2 snapshots of an image and fire with cooling patterns from the image. To see the animated fire you would have to load your own image by clicking Fire!!! button. To stop the show click shift or mouseclick on any of the 2 images in the stack.

One more interesting algorithm to test on Rev would be Warp Map (http://freespace.virgin.net/hugo.elias/graphics/x_warp.htm). I saw it implemented in C++ and Rebol (where surprisingly worked reasonably fast on large images). But recently found more catching topic where Revolution will be very useful - conversion of TFT monitors to "holographic screens". Well, actually not really holographic but rather stereoscopic (no glasses required) where image is formed from parts of 2 images and 3D object pops-out of in front or beyond the screen. All what is needed is a high resolution printer, transparency and a tool to calculate and produce parallax barrier mask based on monitor resolution and pixel size (and then printed onto a transparency) and calculate a gap between the LCD monitor and the barier. The tool will also combine images suitable for viewing within such a system and be able to make 1 pixel offset adjustments to make images match with parallax barrier mask. Going to use hints as in
http://www.lucente.us/career/syn3d/ps5.html
and
http://www.osa-opn.org/include/pdf_include/3DWorld_Part4.pdf

All the best!
Viktoras




J. Landman Gay wrote:
---
It is so satisfying to be able to write whatever I need. Anyone else done little personal stacks with Rev lately?


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