Eric, on mousedown the new image doesn't exist yet...
I managed this in the past, but can't remember exactly how I did it. :-(
Something like: make the new image, set a custom prop to true to show
that it's draggable, and have a mousemove handler in the new image
that triggers if the custom prop is true. Then have a mouseup handler
in the new image that resets the custom prop to false.
Other Ian
On 5 Jul 2007, at 13:27, Eric Chatonet wrote:
Hi Ian,
on mouseDown
grab me
end mouseDown
Does not work for you?
Le 5 juil. 07 à 13:39, Ian McKnight a écrit :
Hi
I have written an application which allows the user to choose an
image
by clicking on a button displaying an icon sized representation of
the
image. The image appears (it is copied from a custom prop into a
'blank' image) and can then be moved under mouse control to any
location on the screen. This process takes two mouse clicks; the
first
to select the shape and the second to grab the image itself, and
works
perfectly.
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