Confirmed, MacBook Pro 2.33, 10.4.10, Rev 2.8.1 471

How about the following workaround?


Player script:

global gPreviousTarget

on mouseDown
    put the target into gPreviousTarget
    put the long id of btn "_Player Menu" into mButton
    popup mButton
end mouseDown


Card script:

global gPreviousTarget

on mouseDown
   if  gPreviousTarget is "player" && quote & "Player" & quote then
      put empty into gPreviousTarget
      exit mouseDown
   end if
   put the target
end mouseDown


Ralf Bitter


On 7. Jul 2007, at 14:23, David Bovill wrote:


Looking for a workaround so that controls can be added to a card. I want the controls to have their own popup menus and the card to have a different one
- so that if a user clicks on the card background another menu gets
triggered. The only way I can think of doing this is to have and maintain a transparent button on the card behind all the controls - which is ugly.
There is no way to detect i the card script as every mousedown message
appears to come from the card.


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