Message: 7
Date: Sat, 07 Jul 2007 11:40:58 +0200
From: Wilhelm Sanke <[EMAIL PROTECTED]>
Subject: Re: Starting at square one with image processing
To: [email protected]
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed


  James Hurley jhurley0305 at sbcglobal.net
<mailto:use-revolution%40lists.runrev.com?Subject=Starting%20at% 20square%20one%20with%20image%20processing&In-Reply- To=20070706134327.98049488F6E%40mail.runrev.com>

wrote:

I've discovered that I have no idea what's going on with the
imagedata function.

I thought that the imagedata was a pixel by pixel map of the image. I
tried the following handler to look at each pixel of my image:



Allow me to add some information to the recommendations you already got from this list.

The basic format for imagedata manipulation I use in my applications is like shown below. Treating the image as a square enables you also to access and change pixels according to their positions, i.e. you could select single pixels or rectangular parts of the picture and manipulate only them. Changing the imagedata for an entire image would look like here:


 "put the imageData of image "x" into iData
 put the height of img "x" into theight
 put the width of img "x" into twidth
put 4* twidth into ro # "ro" for "row": There are 4 chars to each pixel in a row.

  repeat with i = 0 to theight - 1
     repeat with j = 0 to twidth - 1
#get the color values
      put (chartonum(char (i*ro + j* 4 + 2) of idata)) into tRed
      put (chartonum(char (i*ro + j* 4 + 3) of idata)) into tGreen
      put (chartonum(char (i*ro + j* 4 + 4) of idata)) into tBlue
#=============================
# now do whatever you want to change the values of tRed, TGreen, and tBlue
# and then put them back into the imagedata
#==================================
     put numtochar(tRed) into char  (i*ro + j* 4 + 2) of idata
     put numtochar(tGreen) into char (i*ro + j* 4 + 3) of idata
     put numtochar(tBlue) into char  (i*ro + j* 4 + 4) of idata
    end repeat
  end repeat
  set the imageData of image "x" to iData"

I also use the "for each" format in my scripts, but this is not necessarily faster. I have even found cases where "for each" is slower than the double repeat loop.

To speed up script execution it is advisable to simplify the computation inside the loops - especially for larger images. Such a simplified script is not as
readable as the basic one, but it is indeed faster.
Thus, the repeat loop from above could be changed to:

"repeat with i = 0 to theight - 1
    put i*ro into ti
     repeat with j = 0 to twidth - 1
      put ti + j*4 into tij
#get the color values
      put (chartonum(char tij+ 2) of idata)) into tRed
      put (chartonum(char (tij+ 3) of idata)) into tGreen
      put (chartonum(char (tij+ 4) of idata)) into tBlue
#=============================
# now do whatever you want to change the values of tRed, TGreen, and tBlue
# and then put them back into the imagedata
#==================================
     put numtochar(tRed) into char  (tij+ 2) of idata
     put numtochar(tGreen) into char (tij+ 3) of idata
     put numtochar(tBlue) into char  (tij+ 4) of idata
    end repeat
  end repeat"

To produce a gray-scale image based on the red values (this looks much better than computing the average value of tRed, tGreen, tBlue) the inner part of
the script examples above would be

" put (chartonum(char tij+ 2) of idata)) into tRed
  put numtochar(tRed) into char (tij+ 3) of idata
  put numtochar(tRed) into char  (tij+ 4) of idata"

In my various "imagedata" stacks there are quite a number of accessible scripts
 that you could change and experiment with - about hundred in
stack "Imagedata toolkit 2 preview".

<http://www.sanke.org/Software/ImagedataToolkitPreview3.zip>
<http://www.sanke.org/Software/SeamlessTiles.zip>

A new imagedata stack that can handle images of any size will be released soon.

Regards,

Wilhelm Sanke
<http://www.sanke.org/MetaMedia>

Wilhelm,

Whew! This is impressive. It will take me quite a while to digest the content of your toolkit. Thanks for sharing it.

A good part of my problem was using an image created with the Run Rev paint tools. They give very erratic results for the imageData.

Using you suggestions and some fussing around, I built a poor man's pencil (a graphic square with the script below), a tool that paints a white line onto a my image. (My image is a black square called "mine".)

Suppose I wanted to use this "pencil" as an eraser instead; what would be the imagedata I would insert in the neighborhood of the eraser?

Jim

-----------------------------------
local MyName, tData, tImgWidth, tImgHeight, tBlankPixel, tMax, x0, y0

on mouseDown
  put the name of me into myName
  put  the  imageData of img  "mine" into tData
  put the rect of image "mine" into tImgRect
  put item 1 of tImgRect into x0
  put item 2 of tImgRect into y0
  put the width of img "mine" into tImgWidth
  put the height of img "mine" into tImgHeight
end mouseDown

on MouseUp
  put empty into myName
end MouseUp

on mouseLeave
  put empty into myName
end mouseLeave

on MouseMove x,y
  if myName is empty then exit mouseMove
  set the loc of me to x,y
  put x-x0 + 1 into u
  put y-y0 +1 into v
  if within(img "mine", the  loc of me) then
    put (v-1)*tImgWidth + u into tPixelNumber
    put 1+ (tPixelNumber-1)*4 into tImageDataCharStart
put u & space & v & space & tPixelNumber& space & tImageDataCharStart into msg box put NumtoChar(0)& numtochar(255) & numtochar(255) & numtochar (255) into char tImageDataCharStart to tImageDataCharStart+3 of tData
    set the imageData of img "mine" to tData
  end if
end MouseMove





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