Thank you for the info, Chris:
1. In the olden days the only BSD we had was for Intel PCs, and the
complaint was that we needed PPC. Now times have changed and what we
need is Intel. Why can't we use the old Intel one on Intel Macs? What
part of BSD for Intel did Apple cripple so that apps written for BSD on
Intel won't run if the Intel machine running BSD happens to be a Mac?
Or can we?
This is an interesting question. I've always heard that the two aren't
binary compatible but I've never really gone looking for the evidence until
today. Turns out that both FreeBSD and NetBSD have some measure of binary
compatibility with Darwin. The reverse however appears to not be true.
According to this page at Apple:
tiny
*http://tinyurl.com/qgh4q
full
**<http://developer.apple.com/documentation/Darwin/Conceptual/K
ernelProgramming/BSD/chapter_11_section_3.html#//apple_ref/d
oc/uid/TP30000905-CH214-TPXREF103*>
*
there are some fairly strong differences that would make any expectation of
binary compatibility fairly low. Most notably the difference in the object
file format and the dynaloader.
Drag. Looks like my hoped-for quickie solution is a non-starter.
Thanks for digging that up.
But, to ask your own question back atcha.."Why would you want to do this on
Apple hardware when cheap Linux hosts abound?"
It's not for me. I'm trying to help a fella on the Rev forums who's
apparently intent on using Apple hardware for his CGIs. I figured it
would be worth a try to check in here to see if anyone had success
running either the old Intel BSD build or the new OS X build as a CGI.
Now able to rule out the old BSD build, I'm still not clear why we can't
use the OS X build. What am I not understanding? Isn't there at least
some way one can communicate between Apache and Rev on OS X via Apple
events?
--
Richard Gaskin
Managing Editor, revJournal
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