Forgotten my high school math. I'm creating bevels and gradients using the imagedata and HSV values - so I change the velocity (and/or saturation) of the HSV values to simulate lighting on a beveled surface - to get the appearance of a 3D rounded button... hope you get the idea - now what I need is the maths for various types of curve and i need to be able to skew these curves to simulate light coming from an angle...
Does anyone know a useful web source for the math needed here - I guess its log and or sign based curves? _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
