At 6:55 PM -0700 8/20/2001, Marian Petrides, M.D. wrote:
> 1) I have imported multiple photo images into one card
>then resized them on the card (by resetting the size of the
>image in its properties box. Then I saved the stack, closed it
>anr removed it from memory. Much to my dismay, when I
>reopened the stack, all the imagese were on the card but in
>their original (grotesqely large) size. Locking the object's
>location fixed the problem--apparently locking the object's
>location also locks its size and this survives a save, close/remove
>from memory and then reopen.
You pretty much figured this out - images (and players) revert to the size
of their contents when the card they're on opens. (This is also covered in
the Troubleshooting section under "Why did an object change size?")
> 2) Then I had a couple of problems which appear to be
>related to how deeply nested a Rev stack is (both of these
>observations were on the Mac):
How long was the pathname to the stack in these cases? (I'm not sure what
the max size of a Mac pathname is offhand, but it seems plausible that this
stack might have been near the limit....)
--
Jeanne A. E. DeVoto ~ [EMAIL PROTECTED]
http://www.runrev.com/
Runtime Revolution Limited - Power to the Developer!