I've found something very strange! Actually, a button with an animated icon
can keep animating while moving with the move command, but it's not
consistent. If you have your "library" of imported images on one card and
your sprite on another card, it won't work. But if the animations (every
animation you will need on the card) are placed on the same card as the
sprite, it does work. If you have two possible animations and only one
playing permanently in the card, your sprite will animate while moving for
the one and freeze for the other!

Also, if you have buttons with icons permanently set to each needed
animation, that seems to be an acceptable substitute for the images
themselves. It also seems to work if the "library" images on the card are
hidden or offscreen, so I suppose that's the best answer for animated
sprites using buttons. (Another way that worked, before I discovered this
trick, was having a button send itself messages during the move to change
its icon--using separate icons rather than a prepackaged animation.)

I found a lot of other related inconsistent and strange behavior while
experimenting with these features, so I'll send RunRev an error stack and
post anything else I find on the improve-revolution list, because I think
this level of inconsistency probably points to a small bug.

Curry Kenworthy
[EMAIL PROTECTED]


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