I must admit I'm impressed.

The graphics/sounds part of my project is done, and with this new way 
(for me) of using files as .wavs/.gifs embedded in the stack rather 
than up in the resource fork, I wasn't sure how it would come out 
size-wise.

The stack is only 5.3 MB (which may sound big to you C-guys, but for 
me, with the volume of graphics and sounds I like to use, that's very 
acceptable).

It would be very interesting to port one of my finished HC projects 
into Rev, just to see how the size would be.  (Don't expect me to do 
that in the near future though, as the projects I'd like to test this 
on have 200-300 sounds that would have to be opened one by one as 
they are in the resource fork, and saved as a .wav.)

One thing I'm curious about regarding images... in HC if I use 
addcolor to create an image, it basically makes a COPY of the image 
that's in the resource fork, so whatever I do to that image is not 
permanent.

I have an image that gets resized many times through handlers in Rev, 
and I wonder if it's using a copy of the embedded image, or actually 
resizing the image itself.  The image is embedded, and I simply used 
the "show" command to make it visible.  Then manipulated it here and 
there.

Wish list:  I wish the 3D borders on buttons with wider borders 
looked better.  They should use some kind of shading to graduate from 
one color to another, rather than simply a solid color line.
-- 
--Shareware Games for the Mac--
http://www.gypsyware.com
http://www.gypsygames.com

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