Recently, Magnus Stark wrote:

> With Revolution, I've noticed that animated GIFs can be used, but one
> cannot really control an animated gif completely.

Actually, you can.  Simply set the repeatCount of the GIF to 0 and set the
currentFrame to whatever frame you want, whenever you want, via script.

For reference, see:
frameCount
repeatCount
currentFrame
palindromeFrames

It should be noted that some optimized GIFs may not render correctly in
MC/REV.  To make absolutely certain your GIFs display properly, each frame
of your animation must be a complete image -- do not use any special
disposal methods between frames.  This makes for a potentially heavier GIF
but the playback results will be predictable, and MC/REV can display frames
of GIFs pretty fast.  When creating your GIF, you may have to find ways
around the optimization features provided in your editing tool of choice to
arrive at a suitable file.

For example, I use Adobe's ImageReady which provides some decent controls
for creating animated GIFs, but *always* optimizes the final images and
removes duplicated regions of pixels between frames.  Unfortunately there's
no way to turn the optimization off (that I know of) so I insert a frame of
solid (unused) color between every frame of my animation, forcing IR to
completely render every frame in the final file.  I then open the file in a
simple GIF editor and delete all the solid color frames.  This process is
tedious but effective (been doing some crazy stuff with GIFs in MC for
years).

Regards,

Scott

_____________________________________________________________________
Scott Rossi                       Tactile Media - Multimedia & Design
Creative Director                 Email: [EMAIL PROTECTED]
                                  Web: www.tactilemedia.com

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