Heads up ! Another huge mail by yours truly !

> Hi Garry,
> Don't be put off by the grey icons, they haven't fixed that yet ;)

  Hi Mark , OK , thanks , and thanks for getting me up to speed with
what you've been up to with WM & RS . Very nice early results if you
ask me .

> Great artist but I don't remember anything about World Machine...
> Here's some of his work:
> http://www.oyonale.com/histoire/english/index.htm

   Yes , Gilles Trans . I've posted links to many of his works here on
this list , from renderings he's done using Xfrog plants and POV . I just
thought you might have remembered that one particular one I posted where
he had used World Machine beta for the landscape mesh (circa 2002) .

> I don't think you can really compare WM with RS or any other software I
> know. It only has one purpose: generating landscapes using simulation of
> natural processes and exporting them to other software for rendering.

   Opps , my bad . I assumed WM was yet another landscape rendering S/W .
Obviously the creators had people like yourself in mind when they began .

> Realsoft can handle 512x512 meshes pretty well as long as you don't try to
> smooth them. They render well in poly mode with phong shading, as long as
> the camera doesn't get too close. I haven't tried 1024x1024 yet...

   Yes , it's all coming back to me now . Did some experiments with .3ds
meshes exported out of WCS in the late 90's , but slow machines and expen-
sive ram was a put-off . Still , RS V3.53 did an admirable job of tracing .

> I have to admit I'm now checking out Vue 5 Infinite to render landscapes
> that require massive amounts of  plants (and even ecosystems). RS still
has
> some trouble with plants... a few trees are ok, but whole forests, that's
> just too much. On the other hand, I can hardly live without VSL so it's
> hard to choose, it all depends on the purpose.

   Vue5 is getting tons of attention on the Xfrog list , with Walli always
willing to show how well Vue5 can instance zillions of plants . Have you
tried instancing in RS with plants and trees . See below ;

made a very simple scene with Vue5 Infinite, thanks to ecosystem not
such a big problem. ;-)
all plants made with Xfrog.
http://tinyurl.com/byjlt
best,
Walli

> Some Realsoft experiments with WM landscapes (not final pictures just some
> experimental stuff!):
> http://www.xs4all.nl/~ath8n0r/div/WM05.jpg
> http://www.xs4all.nl/~ath8n0r/div/WM06.jpg
> http://www.xs4all.nl/~ath8n0r/div/WM_14.jpg
> Here, I first rendered a cratered map in RS, imported this into WM and
> subjected it to erosion, imported the result in Terragen (free), exported
> as obj with the For Export Only plugin and finally back into RS:
> http://www.xs4all.nl/~ath8n0r/div/flowmapmat01.jpg
> Displacement of a nurbs mesh with a HDR bump map is possible:
> http://www.xs4all.nl/~ath8n0r/div/craterflowmap03.jpg
> This is an example of a flowmap that's exported separately from WM which
> was converted to a dark brown 'sediment deposit' with VSL:
> http://www.xs4all.nl/~ath8n0r/div/WM_flowmap_nosh.jpg
> I was surprised to see this excellent Opengl preview in SP2
> http://www.xs4all.nl/~ath8n0r/div/WM_flowmap_OGL.jpg
> -Mark H

Excellent stuff Mark ! Very nice early work . Shows tons of potential .
Thanks for sharing . Good luck and please do keep us posted .

Garry Curtis
http://www.niagara.com/~studio










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