> The bmp displacement is 'terraced' because there are only 256 discrete
> heights: the range is 0-255 integer. The hdr version is far superior! Of
> course you have to watch the output range (high dynamics!).

Did you use a Bump object and use the different interpolation methods? This
pixelation of levels shouldn't really be present. The Bump object can
generate a much smoother result at fairly little negative impact to bump
fidelity, and this saves storage capacity and bandwidth when rendering using
lower colour resolution images.

David Coombes
[EMAIL PROTECTED]

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