> Reminds me of other landscape software's materials (is this WCS?)... slope > and altitude are omnipotent. Slope/altitude calculations are no problem > for VSL but things in RS are much less pre-determined than in this > specialist software, which has its pros and cons .
Hi Mark : As I was saying (>>/>>) , I don't think it illegal to post screenshot of WCS "Rules of Nature" interface . >>>> VSL does not seem to be all that Boolean friendly ... > Of course you can perform Booleans in VSL . Of course ? Cool . Ok , well , one of these days I will try to set aside some time to investigate further . Feel free to shoot the list any examples/links in the user manual that might shine some light on how to setup simple statements . > Like I posted to Aidan, a single GUI is difficult with multiple > materials that rely on scope. Well , I only mentioned the elaborate extents of RS's potential as a kind of "what-if" scenario consideration . Please disregard all that until a few more landscape junkies jump in on this thread , and offer to contribute something toward an actual interface . For now , a simple example of how RS could distribute more than 2 (as in the 'Dust' example) shaders on a mesh would be awesome and actually ground breaking , I would think . Thanks Mark ! > -Mark H Garry Curtis http://www.niagara.com/~studio
