> Reminds me of other landscape software's materials (is this WCS?)... slope
> and altitude are omnipotent. Slope/altitude calculations are no problem
> for VSL but things in RS are much less pre-determined than in this
> specialist software, which has its pros and cons .

Hi Mark :

  As I was saying (>>/>>) , I don't think it illegal to post
screenshot of WCS "Rules of Nature" interface . 

>>>> VSL does not seem to be all that Boolean friendly ...

> Of course you can perform Booleans in VSL .

Of course ? Cool . Ok , well , one of these days I will try
to set aside some time to investigate further . Feel free
to shoot the list any examples/links in the user manual that
might shine some light on how to setup simple statements .

> Like I posted to Aidan, a single GUI is difficult with multiple
> materials that rely on scope.

 Well , I only mentioned the elaborate extents of RS's potential as
a kind of "what-if" scenario consideration . Please disregard all
that until a few more landscape junkies jump in on this thread ,
and offer to contribute something toward an actual interface .

  For now , a simple example of how RS could distribute more than
2 (as in the 'Dust' example) shaders on a mesh would be awesome
and actually ground breaking , I would think .

Thanks Mark !

> -Mark H

Garry Curtis
http://www.niagara.com/~studio





Reply via email to