Chris Sellars wrote:
Hello Matthias,
It was Frank's tutorial that I was following, and I was also convinced that
this would solve my problem, but unfortunately no points are bound to any
other part of the skeleton. I will try to recreate the problem from scratch
tomorrow on a brand new simple SDS and Skeleton, in case it is just my file
which is screwy.
Hi Chris,
This tutorial was primarily created to address the issue of an inability
to separate the materials applied to the faces of a duplicated SDS
object from its origonal. This is now thankfully no longer an issue with
the adoption of SDS UV Sets in Realsoft version 5, this feature was a
big improvement and fortunatly made this tutorial redundant.
I just created a very simple model (classic cylinder with a skeleton in
the middle) bound it to the skeleton and while it was still bound and
with the constructor on I knifed new points into the cylinder and did
not see any problems when I later animated it.
One odd thing I have found that I didnt see before was that although you
can bind points to particular joints there is no indication of which
joints they are bound to. The weight slider stays at 1 even when you
select joints to which points have not be bound. I would recommend
selecting the problematic points and then select ALL joints and use the
unbind function and see if that helps.
Again this is Realsoft version 5 what version are you using?
Good luck with your animation its always nice to see RS in motion :)
Frank "The Rookie" Dodd
--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.362 / Virus Database: 267.12.8/162 - Release Date: 05/11/2005