Hi David : 

   Forgive my hurried top-post , but am just popping my head in for
a couple of quick mails before I disappear again (short holiday last
week and now long work days out of town) .

   Thanks for this tool , and although I haven't had a chance to try
it today it does look like to be nicely in line with the direction I've
been strenously suggesting recently , as far as RS moving from it's
current RGB mantra and eventually towards optional color space concepts .

   Well , I'm sure that has been in the works for V5 for a while now , but
this awesome tool of yours allows us to practice now with V4.5 !

  By the way , how did you create this ? Did it take the SDK to do this ?

  Would it be possible to modify the current Post-Pro Contrast Filter to
also _increase_ contrast in Post ?

  What about the 'Specular' control on this Gi_Brightness tool of yours ?
Could you make it also work with the Value 'channel' ?

  What about all 3 HSV curves in your new and improved Gi_Brightness_
Control as opposed to the current 3 R-G-B curves ?

  Anyway , thanks again , and the questions are really just a way of add-
ressing a possible perceived need for change in the way V4.5 currently
handles contrast and color space .

Garry Curtis


> Hi Listers :

> Following recent discussions on GI here's an improved GI post effect.
> Basically when you apply and RGB curve to brighten dark areas this
> results in reduced colour saturation as Gary found out.  The solution
> is to change the GI brightness control so it works only on the Value
> in HSV colour space instead of RGB space. The attached 2 pics demon-
> strate this.

> GI_RGB_curve shows the default system and the GI traced results with
> a curve acting on RGB.
> GI_HSV_curve shows the new system and the GI traced results with the
> same curve acting on V.

> INSTRUCTIONS FOR INSTALLATION AND USE:

> The new system uses my RealMan HSV conversion scripts. You may have
> these already for PhotoGrey or other distributions, but seeing as
> they're so tiny I'll attach them to this mail as well.  These scripts
> need to be placed in a subfolder "...\Realsoft\Realman\Scripts" or you
> can place them wherever you want and redirect the VSL realman objects.

> Of course you'll need RealMan installed as well!
> Save the attached "ImprovedGIBrightnessControl.r3d" file somewhere
> sensible like maybe RS's 'posteffects' folder.
>
> Load/create any GI scene, delete the existing 'GI_brightness_control'
> posteffect, and in the posteffects window right click and choose 'paste
> from a file', then select the 'ImprovedGIBrightnessControl.r3d' file and
> it'll appear exactly as the default GI_brightness_control.

> That's all there is to it, and now your GI control won't result in washed
> out colours in the shadows!

> David Coombes
> [EMAIL PROTECTED]










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