> > A user can spend eons in an RGB color editor (while building his scene)
> > trying to "fix" obvious oversaturation , and never get there.

> Wow, I'm almost starting to think it's impossible to produce a decent
> picture based on RGB. It's not THAT bad, is it?
> Mark H

  A Pixel's qualities can be represented in many ways , however most
of the time it is represented simply by it's RGB value's .

   The guns in our monitors are bound to RGB , of course , and de-
mand that we send them information at such a basic level .

   We artists , however , are not so heavily regulated , with
several color spaces being our working environment of choice .

   That's part of the joy of working with color ... many dif-
ferent modes , different methods and open mentalities .

 Unless you are an RGB gun .

Garry Curtis
http://www.niagara.com/~studio









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