> > A user can spend eons in an RGB color editor (while building his scene) > > trying to "fix" obvious oversaturation , and never get there.
> Wow, I'm almost starting to think it's impossible to produce a decent > picture based on RGB. It's not THAT bad, is it? > Mark H A Pixel's qualities can be represented in many ways , however most of the time it is represented simply by it's RGB value's . The guns in our monitors are bound to RGB , of course , and de- mand that we send them information at such a basic level . We artists , however , are not so heavily regulated , with several color spaces being our working environment of choice . That's part of the joy of working with color ... many dif- ferent modes , different methods and open mentalities . Unless you are an RGB gun . Garry Curtis http://www.niagara.com/~studio
