Hi

Had to slightly edit your bad language to stop the company americanized
filter from stopping this mail; it's a one way filter apparently :-(

>> Can't you use the already existing RGB2HSV and back proc libs? Never
>> tried proc lib calls in an image processing shader though. At least
>> the code inside the lib could be expressed as a normal material, and
>> it would work nicely with postprocessing.
>
>Do you actually think everyone understands what it is you
>mean when you talk in CGI jargon , or do you simply not give
>a sh*it ?

Ehh, who woke up in the wrong bed today? Didn't know I was using any
specific jargon except RS3D VSL language, which I assumed you knew.

Proc libs = Procedure Library, a part of VSL. I think I found the color
conversion "thing" (better? I sure don't think so...) in the Dabi
collection, but I'm not sure. Mine has problems according to some here,
so I won't share it. However, that's a colorspace conversion thingy, not
a color chooser as I'm beginning to think you are looking for.

>> Then again, why do post processing in RS3D in the first
>>place (except GI processing)?

>  Ya gotta lay off the Magic Mushrooms .

Why? They make me happy. They could probably benefit you as well ;-)

>  Preferably , a user will eventually have the ability to
>select colors from an HSV dialog screen , which could very
>easily be transfered to RGB values for actual Raytracing or
>Postprocessing .

What kind of color selector dialog do you have then installed on your
system? I'm sorry but I've forgotten what mine looks like. Care to share
a screenie? I thought you selected from a HSV plane, although the output
was RGB.

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