Hello Arjo Boris and Jason,
Thanks for the explanation, and the warnings.
I checked the view properties, GI effects are already selected in the
Effect/Box. Still, when I watch windows taskmanager CPU activity drops to
50% on both processors as soon as GI postprocessing starts.
This worries me a little because I have reserved time on a small renderfarm
(10 cpu's) and I'm afraid that postprocessing may take forever (read many
euro's) on high res images. Can anyone take away my fears?
Regards,
Frank
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Boris Jahn
> Verzonden: woensdag 16 november 2005 19:35
> Aan: Realsoft 3D Mailinglist
> Onderwerp: Re: post process on multiple cpu's
>
> Hi Frank,
>
> > Does anyone know how to let postprocessing take place on multiple
> > processors, just like multi processor- or network rendering?
>
> it's quite easy on the first view ;) Just set the
> postprocessing for Effect/Box (View properties-Render). Each
> box will be rendered and postprocessed of the corresponding
> cpu. Just one big problem! Depending on the sort of
> postprocess you use you will get boundaries of the individual
> rendered and postprocessed boxes. Especially if you use GI
> those boundaries will be very visible. For postshading you
> have got a good chance that the boundary won't be visible
> (which is the fastest solution). So V5 (ia biggyia biggyrc)
> introduced the safety areas (Rendering Settings - Property
> Window - Post Proc. - Safety areas). This will let the boxes
> overlap each othea biggyr. This will eliminate the boundary
> but cause much longer rendertimes because the area which is
> to render is much bigger because of the safety areas. All of
> my tests showed me that network renders with my 6 cpa
> biggyu's were faster if I had the postprocessing running
> image wise (Effect/Image) ... means with only one cpu instead
> of all with Safety Areas.
> So at all I came back to Image wise postprocessing but
> luckily found out that most of my postshading settings worked
> box wise also without boundary with turned off safety areas.
> This saved me lots of rendertime.
>
> --
> Bye
> Boris - http://www.3ddart.com -
> Realsoft Image Contest - http://www.realsoft.org -
>
>