Hello Arjo Boris and Jason,

Thanks for the explanation, and the warnings.

I checked the view properties, GI effects are already selected in the
Effect/Box. Still, when I watch windows taskmanager CPU activity drops to
50% on both processors as soon as GI postprocessing starts. 
This worries me a little because I have reserved time on a small renderfarm
(10 cpu's) and I'm afraid that postprocessing may take forever (read many
euro's) on high res images. Can anyone take away my fears?

Regards,

        Frank


> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] Namens Boris Jahn
> Verzonden: woensdag 16 november 2005 19:35
> Aan: Realsoft 3D Mailinglist
> Onderwerp: Re: post process on multiple cpu's
> 
> Hi Frank,
>  
> > Does anyone know how to let postprocessing take place on multiple 
> > processors, just like multi processor- or network rendering?
> 
> it's quite easy on the first view ;) Just set the 
> postprocessing for Effect/Box (View properties-Render). Each 
> box will be rendered and postprocessed of the corresponding 
> cpu. Just one big problem! Depending on the sort of 
> postprocess you use you will get boundaries of the individual 
> rendered and postprocessed boxes. Especially if you use GI 
> those boundaries will be very visible. For postshading you 
> have got a good chance that the boundary won't be visible 
> (which is the fastest solution). So V5 (ia biggyia biggyrc) 
> introduced the safety areas (Rendering Settings - Property 
> Window - Post Proc. - Safety areas). This will let the boxes 
> overlap each othea biggyr. This will eliminate the boundary 
> but cause much longer rendertimes because the area which is 
> to render is much bigger because of the safety areas. All of 
> my tests showed me that network renders with my 6 cpa 
> biggyu's were faster if I had the postprocessing running 
> image wise (Effect/Image) ... means with only one cpu instead 
> of all with Safety Areas.
> So at all I came back to Image wise postprocessing but 
> luckily found out that most of my postshading settings worked 
> box wise also without boundary with turned off safety areas. 
> This saved me lots of rendertime.
> 
> --
> Bye
> Boris - http://www.3ddart.com -
> Realsoft Image Contest - http://www.realsoft.org -
> 
> 

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