It's possible to work with the delivered channels ( open the Windows-->Attribute, then drag the desired object into this window)
Try the following: Open the PropertiesWindow of an object Go to Script Tab Set Command language to Javascript Type in: //_________________________________ abc = Self.GetColor(); //split the rotation xrot = abc.x; yrot = abc.y; zrot = abc.z; //set a new rotation Self.SetTotalRotate(new r3Vect(xrot, yrot , zrot)); //_________________________________ now animate the color. (or look at the attached file) Hope this is helpy. Matthias BTW: It was not possible for me to acces userdefined channels. But it's possible to overwrite the color with a material. ----- Original Message ----- From: "George Jenner" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, November 18, 2005 8:46 AM Subject: Re: Working with channels in javascript > > >>Is that possible, combining VSL with JS or RPL? Worth a look... I remember > >>that in V3, RPL scripts could be attached to materials - in fact I already > >>made an RPL slope-dependant material in V3. It would be strange if this > >>wasn't possible in V5, but the great power of VSL alone makes it less > >>necessary. > >>Enough ranting for today - back to the landscapes, > >> > >> > > > >George just commented yesterday that it was indeed possible . Actually , > >the mail that you replied to was my reply to George on that topic . > > > > > > > No he didn't - the thread is a bit tangled :-) The thread started with > the question "can you work with channels in javascript". You would then > work with the channels in VSL. The question is as yet unanswered. > > George > > > No prob's anyway , obviously you are very busy , but there have been > >very many key points tossed back and forth in the last while ... long mails > >might be making those elaborate points mute , however . > > > > > > > >>-Mark H > >> > >> > > > >Please do keep up the awesome work Mark !!!!! > > > >studio > >www.niagara.com/~studio > >www.studiodynamics.net > > > > > > > > > > > > > > > >
java-channel.r3d
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