> I found, back when I was playing with Angle of Incedence, 
> that reflections of reflecting objects went black ... I didnt 
> think it through but suspected that light was cancelling 
> itself or even adding to negative values.

Hi Neil,

Haven't tried it, but this is not what prevented my skydome from showing up.
I had placed the illumination texture under an illumination shader, while it
should have been under a surface properties shader. Don't have a clue why
but it works. Thanks though.

Frank

Reply via email to