> I found, back when I was playing with Angle of Incedence, > that reflections of reflecting objects went black ... I didnt > think it through but suspected that light was cancelling > itself or even adding to negative values.
Hi Neil, Haven't tried it, but this is not what prevented my skydome from showing up. I had placed the illumination texture under an illumination shader, while it should have been under a surface properties shader. Don't have a clue why but it works. Thanks though. Frank
