Hi Igor,


I am an artist specialized in making still life scenes. Most of the time I
combine photographs, Real3D, Photoshop and Painter to get to the desired
result. Then I print it for exhibition and sale purposes.


I use RS for high resolution murals and client product "photography" and it suits me very well. The mural files render at about 500megs at times with extraordinary detail. The client product shots ... I just had a client brochure printed and the Printers had trouble believing that none of the shots were photographs ... to have done the job using camera photography would have failed.

Check out my site http://www.neico.co.nz/3d/dsx.html if you want ... the computer screen fails completely to show what these things look like on the wall.

No, RS doesnt have a printed manual ... I learnt RS from the app itself having never used a 3D app previously. The parts of the file manual I needed I printed out.

Neil Cooke

----- Original Message ----- From: "Igor Wesdorp" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, November 21, 2005 11:12 PM
Subject: Re: View windows


Markus sells cheap to an old timer?

Who's Markus?


VSL materials can be hard to grasp

That kinda worries me. In Real3D there is material window with sliders for
the material properties (Effect, Brilliance, Transparency etc), and I like
that. Now it sounds as if in Realsoft3D to make the same adjustments you
need to apply programming skills instead of moving sliders! Is that true?


And do you get a paper manual when you buy on internet, on the Realsoft
site?


You don't mention what your needs are.

I am an artist specialized in making still life scenes. Most of the time I
combine photographs, Real3D, Photoshop and Painter to get to the desired
result. Then I print it for exhibition and sale purposes.

Igor


----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, November 21, 2005 10:15 AM
Subject: RE: View windows



Hi, and welcome

> I'm still hesitating because it took me quite some time to
>learn how to use Real 3D. I don't really find it user
>friendly. It looks like Realsoft3D is a lot more powerful, but
>is it also easier to work with?
>
>And do you get a paper manual when you buy on internet, on the
>Realsoft site?

Wow, someone still using Real3D? Cool :-) Well, I find Realsoft3D easier
to use, although it sure has its moments sometimes. But be prepared to
spend some time with the tutorials. Just being able to work with SDS
objects should be reason enough to switch, you won't believe how much
better they are compared to that old stuff. Nurbs are also naturally
much more flexible than the old b-splines.

Not sure what it costs to upgrade from v3, but maybe Markus sells cheap
to an old timer?

Realsoft3D is "fairly easy" to learn if you're used to 3D. It's
interface and "interaction process" has shortcomings and can make it
hard to use and learn, but the same reasons can often make it more
flexible than others. I.e. the VSL materials can be hard to grasp, but
allows for a lot more flexibility than the easier to use 3ds-max system.

You don't mention what your needs are. For home projects or even some
professional (ads, but not movies) work it will suffice, but it tends to
fail as a gaming development base (lack of proper tools). If price is a
concern, then definately Realsoft3D would be well worth the money, even
as a secondary application.

Regards
Karl (sorry for the following rant)

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