Sorry again, that one is solved too, it only works with parallel- and point
lights. I'll start chewing on my hat...

Frank

> I'm sorry, Light Sensitivity=Texture(Map coords) should have 
> been under a Light Properties shader, no problems with the 
> custom channel now.
> 
> However, there is no visible effect on the lightsource that I 
> apply this material to.
> 
> Can anybody point me in the right direction? 
> The part of the manual that I'm trying to recreate is 
> C:\Program Files\Realsoft\Realsoft3D\manual\material\index.html
> 
> Regards,
> 
>       Frank Bueters
> 
> > The manual describes how to put up a material that alters the light 
> > from a light source according to an image map: simply put Light 
> > Sensitivity=Texture(Map coords) under a Light Sensitivity shader.
> > 
> > When I recreate this I get a "VSL object refers to unknown
> > channel: Light Sensitivity".
> > 
> > And yes I have checked, there is a Light Sensitivity channel
> > (Float) under user defined custom channels.
> > 
> > What could be wrong? Does anybody have an idea?
> > 
> > Regards,
> > 
> >     Frank Bueters
> > 
> > 
> > 
> 
> 

Reply via email to