Sorry again, that one is solved too, it only works with parallel- and point lights. I'll start chewing on my hat...
Frank > I'm sorry, Light Sensitivity=Texture(Map coords) should have > been under a Light Properties shader, no problems with the > custom channel now. > > However, there is no visible effect on the lightsource that I > apply this material to. > > Can anybody point me in the right direction? > The part of the manual that I'm trying to recreate is > C:\Program Files\Realsoft\Realsoft3D\manual\material\index.html > > Regards, > > Frank Bueters > > > The manual describes how to put up a material that alters the light > > from a light source according to an image map: simply put Light > > Sensitivity=Texture(Map coords) under a Light Sensitivity shader. > > > > When I recreate this I get a "VSL object refers to unknown > > channel: Light Sensitivity". > > > > And yes I have checked, there is a Light Sensitivity channel > > (Float) under user defined custom channels. > > > > What could be wrong? Does anybody have an idea? > > > > Regards, > > > > Frank Bueters > > > > > > > >
