Thank you Vesa, That did the trick, clipping was set from 0,1 to 14000. Limiting it to 2000 solved the issue
Arjo. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Vesa Meskanen > Sent: woensdag 23 november 2005 19:58 > To: [email protected] > Subject: Re: Which video card and screen? > > > Hi, > > > www.arjorozendaal.com/temp/openglview.jpg > > www.arjorozendaal.com/temp/renderedview.jpg > > > > This type of artefacts make the opengl preview quite useless for me > > The artefacts might be a result of Z buffer inaccuracy. The driver might > (unlikely) use a low z buffer depth for shaded OpenGL, or then the View > Properties/Draw tab/Clipping/Near and Far distance are set to cover a too > wide range. In architectural models, a suitable clip range could be 1 - > 1000 meters. Be careful with units; the clipping range obeys the chosen > measuring unit (file menu/preferences/metrics/distance). If the scene is > built into a non-standard scale, the default clip range might be > too low or > too high. > > Best regards, > > Vesa > >
