Thank you Vesa,

That did the trick, clipping was set from 0,1 to 14000. Limiting it to 2000
solved the issue

Arjo.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Vesa Meskanen
> Sent: woensdag 23 november 2005 19:58
> To: [email protected]
> Subject: Re: Which video card and screen?
>
>
> Hi,
>
> > www.arjorozendaal.com/temp/openglview.jpg
> > www.arjorozendaal.com/temp/renderedview.jpg
> >
> > This type of artefacts make the opengl preview quite useless for me
>
> The artefacts might be a result of Z buffer inaccuracy. The driver might
> (unlikely) use a low z buffer depth for shaded OpenGL, or then the View
> Properties/Draw tab/Clipping/Near and Far distance are set to cover a too
> wide range. In architectural models, a suitable clip range could be  1 -
> 1000 meters. Be careful with units; the clipping range obeys the chosen
> measuring unit (file menu/preferences/metrics/distance). If the scene is
> built into a non-standard scale, the default clip range might be
> too low or
> too high.
>
> Best regards,
>
> Vesa
>
>

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