Hi Nandor,

Make sure that your object is one object with joined faces (instead of
80 million individual triangles) if that is the way it is suppposed to
be. You can also set 'wire/texture quality' to 0 on the Property window.

That might help.

cm

Nandor Kertes wrote:

> Hello again :-)
>
> What ist he problem of work with biger or better complex
> Objects.
>
> I load in blender a alien and at blender I can rotate and work
> On it in a good speed.
>
> Why is in Realsoft so slow of biger objects only rotate around the
> Viwe ?
>
> Is the OpenGl the problem or is there a tricky way ?
>
> Nandor Kertes

  • Re: Objects Mungenast & Standley

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