Very cool tute, Matthias, thanks.

cm

Matthias Kappenberg wrote:

> Hi Aidan,
>
> first of them all:
> >>"Cannot Read Object 'hsv=Realman Script(brg)', Class not installed (2139)
> Error:r3root:557
> This error occurs because I've replaced the standard GI Brightness control
> shader
> with the Realman GI Brightness Control. Please ignore this. It's not
> important,
> and for other files I'll build another startup file for my scenes.
>
> The Script should work on every skeleton with "IK-targets".
> To understand my idea behind it a little bit more:
> Open from "Windows" the "Attribute" window
> Drag and drop the desired object (the skeleton) in this window
> A list should show you the avaible attributes of this object
> All of this should be accessible via script and some other things
> like user defined channels maybe, too ;-)
>
> Now my poor script:
> (Note you must set in Properties window "Script" -->"Command Language" to
> "Javascript")
>
> === iktwo = Self.GetIKPosition(2);
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> (iktwo is a by me defined variable(container where I can store something
> like data, chips or beer)
> Self is the object itself (the skeleton in this case)
> the points of the skeleton are in hirachical order:
> 0= beginning of the skeletons first joint
> 1= point between first and second joint
> 2= point between secong and third joint ....)
> Get means Get data from whatever is described next
> (in this case) IKPosition, but which IKPositon
> (in this case) (2) the Postion of point 2
> this value (x,y,z data values) is now stored in "iktwo"
>
> now the question:
>
> ===if(iktwo.y > 0)
> ===    iktwo.y = iktwo.y;
> ===else
> ===    iktwo.y = 0;
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> If iktwo's y value is greater than 0 than let iktwo be iktwo
> else ( iktwo's y value is equal or smaller than 0)
> iktwo should be 0
> (iktwo's x and z data are untouched)
>
> now I'm using iktwo:
>
> Self.SETPOINT(2 , iktwo);
> // Script for Point (Joint) 2 ends
>
> This should be the beginning of a small scripts in everyday use tutorial.
> Have a LOOK at the realsoft/scripts/js folder
> especially at the /real/objects folder , look at the end of the files
> "this.Get....." and "this.Set...."
>
> DO NOT TOUCH OR MODIFY THIS FILES it can result in a strange
> behaviour or crashes of RS, but if nobody else in the room have a look.
> It'll help you to understand the scripts.
>
> > This is exciting [ to us into Character Animation ]. If this works in a
> > general sense it will be fantastic. A tool in fact that should then be
> > included by default in REALSOFT. Can scripting like this enhance more
> > functionality in general for Character Animation in particular?
>
> In my opinion yes, because you can override animators and fix points,
> or you can fast and easy transfer psitions from one object to another.
> Open "Samples"-->Constraint-->Set Color with Time
> Play with this and then you've written your first own script :-)
>
> Big thanks to Frank Dodd at this point for Building Blocks
> and all other people who have written and shared their work.
>
> Feel free to ask.
>
> Hope it's helpy at all,
> Matthias

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